But it does make life easier for organizational purposes. You can also expand your controller into a multiblock if you run out of sides. This means you can output to as many points as you want, but only input at a single point per tunnel. Use cable anchors to prevent adjacent ae2 cables from connecting to each other. Without a controller, an ME network can handle only up to 8 channels, with a controller it can handle more (well, 32 per side of the controller, as usual). Type []. The ME Dense Cable is the only cable that can support 32 channel simultaneously so it can be used as a main data line to connect to another ME Controller or branch off into 8. Unlike the ME Chest, the items that are stored inside the storage cells cannot be directly accessed; instead the drive must be connected to a ME Network which allows. P2P connections are not unique. To get to use the full 32 channels per face, you need to have a dense cable connected from (excluding p2p) the ME Controller to carry the 32 channel signal long enough for you to branch out with normal fluix cables. Other than that though, nothing that I know of. Leaves no channels for the p2ps on the other side. Those with indoor metal antennas will find that grounding them is one way to gain better reception and get more channels. The mod includes a network-based storage sy. The Smart Cable is a covered cable capable of transmitting up to 8 channels and displays (on the sides of the cable) the current number of channels being used. Press question mark to learn the rest of the keyboard shortcutsWhen adding a controller to a P2P network, I am able to run 16 different P2P lines. 8 in normal cables. Jul 29, 2019. The channels system is awesome! A bit complicated but I absolutely love the engineering aspect it brings to an otherwise overly simple to use mod. Not quite. 1. ago. P2P points act as a 32 channel input to a single carrier channel. I don't have issues with channels i just hate using em. This specific feature (CTRL+click to autocraft what's missing) has been in RS for a few years. 32 in dense ones. Hold on to your hard hats, there's gonna be one heck of a text wall under construction. There are 5 types: Redstone signal, set using a Redstone. Put an anchor on the bridge at the bank end and add a dense cable to the top of the controller. That gets you 512 channels (16 * 32). For the easiest way to automate inscribers, you need: (1) One ME interface. You don't need to waste a side of the controller on power, you can power the controller through a cable, you can use multiple controllers. Though you shouldn’t need too many duplicate machines. The version of AE2 is:AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) By request, I've taken it upon myself to tackle this tricky subject: how to manage your channels for an AE2 ME Network. Welcome to Explained. ago. I have a single Interface with patterns like (Gold, Silicon, Redstone)->(Proccessor) The gold/silicon goes off to their respective inscribers, while the redstone goes off to the final "assembly" inscriber. 1 Definitions and conceptual implications . Essentially, with a few p2p tunnels, you can put obscene amounts of channels on a single dense cable. Think of these as data lines. An expandable and versatile advanced data storage system with a multitude of applications. The other way round may be harder. Makes ae2 so much more interesting. You can use ender tanks and put the fluid storage bus interfaces all together on a single P2P channel. Each p2p uses a channel. The last bit is power. Very basic setup, but it should give you the idea. It is used for ME System Debugging. The Interface is on the side closer to storage. ; Function []. Many people weren't able to have fun in the game when trying to fight with AE2 The hunt for all four inscriber plates is not a very fun mechanic. Place an interface. I have looked through the config files and the whole minecraft instance, but I cannot find out how to disable channels in ae2. Regular ME cables carry 8 channels, while their Dense counterpart can carry up to 32 channels. Applied Energistics 2 (AE2) is a comprehensive mod for Minecraft that introduces a unique approach to in-game inventory management. Side note: this is being done in the mining dimension since server restrictions keep me from doing all this in my main stoneblock base. Every block you are connecting to the ring in the distance is going to take up a channel of your main network. #3142. Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. This alpha version introduces new options to change how AE2 channels behave in your world. Start with this. As you see in the following images you just need to place a ME Interface. More Topics. A dense cable with 32 channels going into a P2P only takes one channel to transmit to the other end. Think of them as individual cables within the wires you use. namiasdf New Member. Since AE2 only directly handles the 5% "tax" then each one of those would theoretically increase your transfer speed of FE P2P Tunnels by 16,000,000 RF/t. It's not channel saving. Then again, the issue might just be something like not understanding the Channel system. That's great! Just what I've been looking for. • 11 days ago. cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. What I don't understand is when I try running a dense cable for my p2p tunnels, I still hit that 8 p2p tunnel devices limit. This makes it the Input Tunnel. This configuration seems to allow me to have as much as 9408 channels and i know that i don't really need this many, but it's fun to reach the limits sometimes. Store high quantity. 0 for Minecraft 1. craftersland. If i connected 1 cable to one controller would that support 32 channels or does a cable need to be connected to each individual controller each representing a different channel. You can always use the storage bus -> interface technique to connect additional storage networks. I want to say this is correct from my experience. (3) 5 inscribers. to be more precise, dense cable offer 32 and normal 8. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. 10, you should be able to use RF P2P Tunnels. Most modpacks with AE2 also have Integrated Dynamics with the Tunnels addon. 18+: There's a command for it now. • 2 yr. . Next - for bonus points, a p2p tunnel spans a network over another network. This allows AE2 to accept several different forms of power without introducing an extremely abusable Open Power Conversion. This means (mathematically) a total of 512 channels can be run across one dense cable. Every part in AE2 has an internal energy buffer, but it's small. If. As already mentioned above, most AE2 devices need a channel to work. . At the end, I feel a little bit like DoomSquirter: after having done so many different inscriber and crystal growh setups, it sometimes is nice having a shortcut. Okay here we go again, I hope this explains it a little bit better. Considering the vanilla item system, AE2 is even great at handling non-stacking items as long as their data is consistent (in particular, freshly crafted items). 1. So instead you should be able to use dense cable for the main cabling, and put a smart (or regular) fluix cable right before each P2P node. There's 32 channel cables the bigger ones if you are interested. Dense cables can carry 32 channels. Personally, I go with efficiency, i. While I have used RS and I'll use whatever is in the pack. If you wanted to craft more, you'd need to add more Crafting Storages to your CPU. so the further the next meteor is, the higher spawn chance you have. Second is to simply fill a tank and use a fluid storage bus to show it to the network. These are all working fine. I'm not sure what the problem is because the Dense cables that I'm using only list 2/8 channels used, nowhere. Interface as an input, one Storage Bus to your main network, and one Storage Bus to your processing line. ME Controllers output 32 channels per side. It only "shorts" if when they connect it creates a path containing more channels than the cable can hold. as long as it isn't full of exported materials it will add any added items into. I'm aware of that. Take your memory card and SHIFT + RIGHTCLICK on the p2p and a message should pop up saying "new configuration created". It’s literally one output for a channel. Jan 20, 2016. e. If you can find algorithmX's youtube video, he breaks down quickly and simply how to do this. So at each p2p point you can imagine that it is directly connected to the controller. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. #1. That way you could run 8 dense cables (256 channels) on a single regular ME cable. Yes, jus to go the . 18 HERE:AE2. AE2 seems to have way more addons to allow stuff like Botania Mana transfer and other mod compatibilities. In total: 22816 channels through P2P tunnels, but there are a few more that I forgot when I recorded the video. It’s literally one output for. A Quick Guide to AE2. • 4 yr. fscan marked this as a duplicate of #3134 Oct 8, 2017. Dalarrus • 4 yr. Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). Here you can see we have 64 ME Drives, each need one channel. more than one can be placed in one block space (like terminals, and buses) RS has fluid storage by default. -2. Asking for a smaller version, more compact version, or more efficient version of something will also be considered invalid. Instead of subnets, you can also use p2p tunnels to condense channels 32:1 (one dense cable per channel). I would just like to play for a while with channels disabled and see how well it plays. Device missing channel #3142. So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. Note: this advice assumes you're using AE2 Stuff Advanced Inscribers and that you can I/O from all sides of the machine. The Terminals, Crafting CPUs, and ME Interfaces all have to be on the same network. And they are all considered to be part of the same network. But in Minecraft you need to. • 1. Use quartz fiber to connect power only to separate AE2 network. ; Fluid, set using a Water Bucket or any fluid bucket. 4k disk = 4k items total. 31, no extra mods except client version of lag goggles to debug my base in-case of lag spikes. Normal cables can carry up to 8 channels, so if you're setting up a small system, that's fine. The command is /ae2 channelmode <mode> to. hey all, i have 2 questions about AE2 and its channeling and p2p. github-actions bot locked as resolved and limited conversation to collaborators Mar 28, 2020. More Topics. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. You could easily have 9 things on a non-dense cable line, or have a long string of blocks eating channels out of an adjacent dense cable. 13. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. nlogozzo opened this issue Oct 8, 2017 · 1 comment. Suppose you have 32 channels going into a P2P tunnel, you can pass those channels to another point on your network. Otherwise, if no channel is left, it stays pink and you see "Device Offline". From there I tried straight up disabling AE2 channels. AE2 is more complicated, even if you ignore Channels, but far smoother, is constantly developing, and some people just want to work with the complexity. The actual 100% reliable way to go about this is with the Level Emitter with a crafting card, set to "emit. But I definitely wouldn't like to have ae2stuff in every pack. The ME Controller is a block added by Applied Energistics 2. To avoid channel bleed, consider painting the adjacent cables coming directly from your Controller. In games like Factorio, getting resources is automated right away. A dense wire can carry all 32. The next step is to get some auto-crafting up and running, but I'm having trouble connecting even a few machines. mc-complex. Can I increase the amount of channels somehow?More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Build a Crafting CPU somewhere in the network to manage the crafting. P2P Tunnel. (Even if you're playing with channels, you don't need a controller on a network with up to 8 channels). 1. That's where local dense energy cells come in, especially in remote locations. Wire them ControllerFace <-> Dense cable <->P2P<->cable, this will let you at a glance see how many channels are in use and is an easy way to color code. Refined Storage is best defined as "AE simplified". AE2 has the meteors. MODPACK RELEASE: Autumnful. On separate networks, just use interfaces / export buses to send/receive from primary network. (4) some EnderIO item conduits. Only in this case, it can be ME Channels, or whatever else you setup the P2P tunnels to transfer. This talks more. just got this glitch myself i run a 3 man server and the first one to connect can see channels fine after there are 2 or more players online it start acting up and eventually only showing the channels to one player. Make a canola farm, turn the canola into canola oil then use that for power (you can use industrial foregoing to automate the farming part) Make an extreme reactor and use yellorium for power. 1. Cons: You can't really do autocrafting. Networking and Channels: AE2 adds a whole new level of strategy to your Minecraft builds with its networking and channel system. The 5 sides can carry 160 channels, and since 135 are for. Doesn't mean it's bad, it just seems. You can get more by utilizing every side you have and that would make it worth it you also don’t need dense cables coming off each thing you can place p2ps directly on the controllers unless you are doing it for aesthetics. 18 to include ME Level Emitters, though that seems like a bit of a strange choice IMO. Once you get more cluey about channels you will want to learn about P2P(point to point) tunnels, they let you get the channels you need where you want them without having a rats nest of cables. Looks to me like you may be using more than eight channels. I've used the setting before and all dense, smart, etc cables will be removed from the game, deleted out of the world, and not be able to be crafted or used. Your one 1k Crafting Storage provides 1024 bytes, so you can ask your AE System with its puny 1k Crafting CPU to run this craft 170x, but it'll flat out refuse to do it 171x. A p2p tunnel basically condenses 8 channels into a subnetwork and sends those to the ME controller over one channel. If it's more than 8 use Dense Cables if it's less just use Normal Cables (smart cables are only needed to identify channel usage) also if you have AE2 stuff you could just use the. ago. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. #1. The Energy Acceptor converts most mods energy form to AE to power the Network, although, using a Quartz Wrench a Player may choose the preferred power unit. And you should seriously look up some AE guides if you don't know about priority settings or use of storage bus. AE2 - P2P Tunnels Tutorial. It can only perform one task at a time, the Co-Processing unit gives it the ability to process one additional unit per unit simultaneously. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. That's a lot of channels. It is the new and overhauled version of the original Applied Energistics mod. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. The fact that the unique amount of items per storage cell stays at 63 no matter the level is kinda disappointing. You need a AE controller to have more than eight channels on a network, and the "normal" (fluix, smart, ect) can only carry eight channels, so you need dense cable to have access to those extra channels. This is because 2 P2P tunnels (ME) will take up 2 channels and with the controller, the channels auto-route to the controller. Energy, Fluid, and Item pipes often use Capabilities built into Forge to transmit these things, and thus connect perfectly fine. This is mainly because, like many modded players, I use this mod. 168. OP already did that but was asking about the scripts that were bugging out. For most people, the power buffer provided by their Controllers is enough for everything they want to do. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. . In-Game Version. For a start, a simple 1k Crafting Storage should be enough. Rarely will you need more than 32 channels for a building or room and if you do you can just add another tunnel. If you don't have the resources to build more than 1 4k, you might want to start out with a few 1ks. fandom. For a network without a controller, there can be up to 8 channels and the network will shut down if more are introduced. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. TY. 7. If you are really worried about wasting channels, you could use a subnet to handle the p2p tunnels . An easy (ish) way to debug P2P networks is to put a dense cable on a controller and put your p2p tunnel on the dense cable, so that way you can tell how many channels the p2p tunnel is pulling in. Eevenin. EDIT: Took a look through AE2 configs and the only dimensions the meteors spawn in are the mining dimension (which I have to go through astral sorcery to get to) or the overworld (not sure if they actually spawn though). The most common mistake with a no-channel ME Network is to not add any AE2 Energy Cells. Thanks for the diagram. Im not quite sure about how energy cells work, where would the cell go?In your example, there would be 2 channels in use. Smart, covered, or normal ME cable = 8 channels carrying capacity. I can access all the main storage from the subnet, the main network can access everything inside. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. . AE2 has the channel system. (In case anyone wants to know, program used for images is called Dia, I actually use it for keeping track of my ME systems in a very similar manner to what is shown. TIL how awesome P2P networks are in Applied Energistics. I've seen other posts that say you can power via RF machines over your existing AE network using. The only way to transfer power through an ME. Another option is Hulu Live , which has a cloud DVR feature and costs $39. Is there a way. You can get power to the subnet by bringing a quartz fiber off the side of the storage bus and interface and connecting those with fluix cable. In addition, they can bundle network channels to carry more channels from one point to another across a. Also when i set it to disable that doesn't work either. I mean I liked it but then it got changed to use channels and it got way more complicated. It is the new and overhauled version of the original Applied Energistics mod. The easiest would be using EnderIO using an advanced filter so that all items from mod (thermal foundation) go to your ore processing facility instead of going to your ME Network. ago. Cables. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. AE2 disks can store many more items than the RS equivalent. With subnetworks you can automate nearly anything that can be automated. . Your "main network" just needs 1 channel for an interface as an input/output for all other networks and another channel for a storage bus attached to a storage network like a SSD, but there are better designs in my opinion. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. My controller outputs 32 channels from one side directly into a p2p bus. Images. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. There's a new configuration option in the general section (channels) which controls this option, and a new in-game comman for operators to change the mode and the config from inside the game. Manages a single auto crafting task from start to finsh, built of various crafting units. Place 5 additional interfaces on the assemblers on the top and each of the 4 cardinal directions. But honestly, i wouldn't reccomend doing it. . Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. There are a lot of ways to solve the problem in your setup: Simply wire a dense cable above/below your machines until you reach the middle row. 1236, and ae2 rv2-beta1Am I the only person who dislikes AE2? I've got logistics pipes doing everything right now and it works pretty great. In short, to use ID, all you need to do is use a world block exporter, with a logic card set to filter the block placed to be the one you want the flower converting, and a world block importer with the logic card set as a filter to import only the transformed product. r/feedthebeast. I've been trying to make a larger AE2 system and I find in a lot of the AE2 videos people end up talking about stuff I don't need to know right now. You specify the region and put in a Spatial Cell (2 16 or 128 and give the IO port a redstone signal. Main network on that one p2p system: 56 channels / 32 max Subnetwork: 8/8 channels. But a 3x3x3 controller has like several hundreds of channels, so I think you don't need to be too worried. AE2 is more complicated, but more versatile, and less laggy. Now when we know the basics of how things works, we can expand it with a dense cable to get m. Get a crafting terminal (this is a world changer here). Of course, it is limited by the number of channels a cable attached to it can carry. It's similar to AE2 but doesn't have channels. ago. By the end of E2:E I had 5 full channels full. The quantum network bridges are connected via dense cable directly to my me controllers in the overworld so they're not hooked up. First 5 Minutes covers general information. I've been trying to delve a little deeper into AE2 and how the new version of the mod works. )Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). The level emitter have always worked this way. Put the Encoded Pattern in the ME Interface. On default configuration a normal cable holds 8 channels, a dense cable holds 32. They are manually linked, so one input can have multiple outputs if they are all on the same sub-network. It shows that it supports 32 channels. You can't have more than 1 controller on a network, but adjacent controllers form a multiblock, allowing more sides. 0 introduces new options to change the way AE2 channels work in your world. Otherwise it will split the channels. Applied Energistics 2 - Way to increase number of items in interface's config slots. Most devices such as standard cables, and machines can only support up to 8 channels. . Crafting CPU. Found something new, i used some dense cable's to see if the problem is with the standard glass cable. In short, RS is a direct Storage and Logistics mod while AE2 is a Networking mod with the primary focus being Storage and Logistics. Doesnt matter which terminal, even the Fluid Terminal of Extra Cells 2 does count. Its closest competition, Refined Storage, is more of a tool; it provides a very similar set of abilities, but lacks any significant challenges of its own. Watch on. What any P2P tunnel does is connect 1 input to any number of outputs for a specific resource. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. While leaving channels off let's you focus on whatever you're automating, you miss out on having to. Applied Energistics 2 (AE2) is a mod for Minecraft that adds advanced storage and automation systems to the game. I don't remember if it's in E2:E but AE2stuff comes with some wireless connectors that do what you are looking for. See the link in my edited comment for the current discussion around this feature. I am obviously doing something wrong and if anyone can. 1. And also yeah you can gate autocrafting later I think this is a symptom of most crappy expert packs gating based on mods instead of based on features. You can't place your crafting CPUs and Mollecular Assemblers in the Compact Machine. you can feed power into your network via an energy acceptor or using quartz cable (not fluix). Ah, I mean more like a screen I can hang up somewhere to get a quick indication of power levels and the same for items. (2) One chest. I think I read that the no-channel-usage list was expanded in 1. The first step to getting started in AE2 is to acquire Quartz. This is no longer a problem. Placing them directly against a controller will provide 32 channels but will not provide a way to see how many are in use. Formatting was added by TheSatanicSanta. The power ones have a bit of a power tax when using them, but it's rather convenient to be able to tap. I relearned a lot but I still don't totally get it and I don't really like the channel mechanic. You can use storage busses. The pack was made by Bacon_Donut Basically, any sort of auto-crafting job requires a certain amount of processing power. Another important thing to remember is power. ME cables are the backbone of any network, connecting all devices on your network. The first tier of AE2 tech, such as the , Certus Quartz Wrench, Certus Quartz Cutting Knife, and Certus Quartz tools, uses Certus Quartz as the primary crafting ingredient. You have a dense cable going to all 32 p2ps on the bank side and to the bridge. You'll probably want a level emitter pointing at your bonsai pots so you can turn them off at a certain amount of items accumulated. you might be missing one channel there and the nearest things get one first. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8 channels from the dense cable, meaning you use all channels available. With channels/controllers disabled you no longer have to worry about how many connections are on a line. But in Minecraft you need to. Again, turn it 90 °. I have to connect extra cables to reach all 14 interfaces. When you've connected your pylons to your Spatial IO Port, if everything is cabled correctly, after a short calculation period you should see an efficiency number. 180. So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. thatsIch AE2 Dev • 9 yr. Obviously, if a device used more than one channel I connected it via P2P, but for e. There's a new configuration option in the general section (channels) which controls this option, and a new in-game command for operators to change the mode and the config from inside the game. . • 15 days ago. See them all on the pc. I think your question has already been answered, but I just wanted to point out that the AE2 controller being removed from existence is normal when you disable channels - you don't need a controller if you are playing without channels. 3 sides total of 24 channels instead of using 4 sides using 4-6 channels. Channel Modes. The first step to getting started in AE2 is to acquire Quartz. Using subnetworks will also allow you to get more channels out of limited. Exterior: 578 Tunnels giving 18496 channels. (4th picture) So if you make each set of the controllers max size and have all the faces connect to the center network you can have ALOT of channels. The last way to get something to reject channels while actually having access to some is to have 2 equal length paths to the controller. Chris Becke said: First - use more smart cables. net The server is not on prestige mode Certain aspects. It's project ozone 2. /ae2 channelmode Options are "default" (8 normal, 32 Dense), "x2" (16, 64), "x3" (24, 96) , and "x4" (32, 128) to significantly. As a quick fyi, I never use any dense cables in my base.